Apr 27, 2008, 08:38 PM // 20:38
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#61
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Wilds Pathfinder
Join Date: Oct 2007
Location: :D:D
Profession: D/W
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Quote:
Originally Posted by Malice Black
Unoriginal gameplay?
So guilds being able to build their own towns/keeps is unoriginal?
Guilds being bale to challenge other guilds is unoriginal?
The ability to change your angle of attack is unoriginal?
More research for you.
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the first two were already answered, as for the last point,
have a look at darkfall.
So yes, to answer your question, it seems unoriginal gameplay.
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Apr 27, 2008, 09:05 PM // 21:05
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#62
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Site Legend
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Heh you stick with GW original gameplay then...oh wait
__________________
Old Skool '05
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Apr 27, 2008, 09:13 PM // 21:13
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#63
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Town Dweller
Join Date: Dec 2005
Location: on the LOST island
Guild: [SMS]
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AoC doesn't need to be original to be a great game
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Apr 27, 2008, 09:17 PM // 21:17
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#64
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Lion's Arch Merchant
Join Date: Jun 2006
Guild: The Illuminati
Profession: Mo/
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The need to grind endgame armor to be up to standards, combined with the loss of pvp experience when getting killed and the monthly fee = fail.
imo..
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Apr 27, 2008, 09:25 PM // 21:25
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#65
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Site Legend
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Quote:
Originally Posted by Roman
The need to grind endgame armor to be up to standards, combined with the loss of pvp experience when getting killed and the monthly fee = fail.
imo..
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So a game that requires you to be good = fail, but playing GW which offers no reward for skill is 'win'?
Monthly fee isn't an issue. With a fee brings more advantages then disadvantages.
Loss of PvP exp is good, it requires you to think instead of running a bad build. You also drop a % of your loot if you're killed in PvP.
Problem with GW players is most have never played a true MMO. They bough GW because it was free, and bad mouth any game which requires a fee because it's 'cool'.
__________________
Old Skool '05
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Apr 27, 2008, 10:24 PM // 22:24
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#66
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Lion's Arch Merchant
Join Date: Jun 2006
Guild: The Illuminati
Profession: Mo/
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Quote:
Originally Posted by Malice Black
So a game that requires you to be good = fail, but playing GW which offers no reward for skill is 'win'?
Monthly fee isn't an issue. With a fee brings more advantages then disadvantages.
Loss of PvP exp is good, it requires you to think instead of running a bad build. You also drop a % of your loot if you're killed in PvP.
Problem with GW players is most have never played a true MMO. They bough GW because it was free, and bad mouth any game which requires a fee because it's 'cool'.
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Grinding armor doesn't make you a good player.
Losing exp while getting killed might be good to fight griefing, but might also discourage people to test less common/powerfull builds/things.
I'm not bad mouthing Age of Conan here, but summed op some things I really dont like about the game.
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Apr 27, 2008, 11:42 PM // 23:42
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#67
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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Quote:
Originally Posted by Malice Black
EVE is all about building ships though. It's no different then getting new armour for your char.
Shadowbane I'd never heard of.
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Yeah, eve is a lot about building ships but that doesn't mean it had some nice ideas (and some bad ones).
Shadowbane is one of the permenant zapper flies in GUComics, however if you don't go there regularly I don't blame you for not knowing much about it. Basically it was an mmo that tried to offer more for pvpers such as conquest and its forums were filled with trolls and flamers. I never played it because I was hoping Horizons would be better than it was, but that was before that game got taken over by investors an hijacked.
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Apr 28, 2008, 12:57 AM // 00:57
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#68
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Site Legend
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I liked EVE, but building a ship in EVE can be compared to buying a new set of armour in GW. In GW you farm, in EVE you mined/traded.
__________________
Old Skool '05
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Apr 28, 2008, 01:53 AM // 01:53
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#69
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Ascalonian Squire
Join Date: Oct 2006
Location: In Ballerup, Denmark
Profession: Me/
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LEt's just see how many that buys AoC that comes back to WoW/GW, or is disaapointed with it, i say 87% will drop it after 2 months
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Apr 28, 2008, 01:54 AM // 01:54
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#70
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Jungle Guide
Join Date: May 2005
Guild: -None-
Profession: R/Me
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Quote:
Originally Posted by Roman
Grinding armor doesn't make you a good player.
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Do you speak from your raiding experience in WoW/EQ etc or is that just a blanket statement? People have totally incorrect views of what 'grinding' means and just jump into the bandwagon saying 'this is a boring grind'. Maxing a lot of the titles in Guild Wars is a grind.
Grinding armor? Age of Conan at launch will have 3 tiers of raids. Max level raids will be composed of 24-man. People doing these raids will be folks who *like* the concept of raiding. I've raided ever since I started MMOs and am a raid leader in my Illidan killing guild in WOW and raiding in itself throws unique challenges of coordination, planning, determination and yes, skill.
Don't like raiding? Cool. The PvP track is entirely separate from raiding. You have minigames, you have the 1:2.75 Death:Kill ratio, you have general pvp which gets you PvP experience. And PvE armor will be terrible for PvP and vice versa. So everyone who just wants to PvP(I'd think people with 0 interest in PvE would stay in GW) can just do that.
There's progression based on crafting, sieges etc. So Age of Conan doesn't claim to be a 100% skill based game like Guild Wars did when it started. Time spent matters, like all MMOs. However at the end of the day, it's not about whether doing X makes you a better player, its whether you get enough enjoyment out of your game spending X time and Y money. That is why WoW is popular and that is why AoC has great potential to be popular. I want meaningful character advancement(not just random titles), I want meaningful guild advancement and I want to experience enjoyable content. I don't care about things being purely skill-based or things being innovative and unique.
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Apr 28, 2008, 02:37 AM // 02:37
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#71
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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I'd drop AoC after two months unless I have a great guild mostly because I've got better things to do with my time and money.
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Apr 28, 2008, 02:55 AM // 02:55
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#72
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Frost Gate Guardian
Join Date: Jun 2007
Location: Balamb Garden
Guild: TIGG
Profession: Me/
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Age of conan will be amazing
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Apr 28, 2008, 03:01 AM // 03:01
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#73
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Ascalonian Squire
Join Date: Oct 2006
Location: In Ballerup, Denmark
Profession: Me/
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Age of Conan will be very flawed, i only say this to spare you from buying it the 2 first months, where all the problems are.
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Apr 28, 2008, 04:22 AM // 04:22
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#74
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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With a few exceptions, most MMO's take time to finish up. The release date is often a balance between a need for cash and reducing the amount of problems that would cause people to quit the game before you earned that cash.
While I'm thinking about it, how much loot do you lose in pvp and does it include equipped items?
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Apr 28, 2008, 04:32 AM // 04:32
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#75
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Jungle Guide
Join Date: May 2005
Guild: -None-
Profession: R/Me
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Quote:
Originally Posted by azzer20
Age of Conan will be very flawed, i only say this to spare you from buying it the 2 first months, where all the problems are.
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It'll be very flawed in the first couple of months, and as mentioned earlier the pressure regarding the release date made them launch it in the current state. People who have better things to do with their time and money and want a fully polished product will be better off waiting 3 months to let the community stabilize, the hype go away and then start playing a much more polished game.
But people like me who don't have better things to do with their time and money will(have) preorder it regardless!
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Apr 28, 2008, 05:13 AM // 05:13
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#76
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Lion's Arch Merchant
Join Date: Jun 2006
Guild: The Illuminati
Profession: Mo/
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Quote:
Originally Posted by Anarkii
Do you speak from your raiding experience in WoW/EQ etc or is that just a blanket statement? People have totally incorrect views of what 'grinding' means and just jump into the bandwagon saying 'this is a boring grind'. Maxing a lot of the titles in Guild Wars is a grind.
Grinding armor? Age of Conan at launch will have 3 tiers of raids. Max level raids will be composed of 24-man. People doing these raids will be folks who *like* the concept of raiding. I've raided ever since I started MMOs and am a raid leader in my Illidan killing guild in WOW and raiding in itself throws unique challenges of coordination, planning, determination and yes, skill.
Don't like raiding? Cool. The PvP track is entirely separate from raiding. You have minigames, you have the 1:2.75 Death:Kill ratio, you have general pvp which gets you PvP experience. And PvE armor will be terrible for PvP and vice versa. So everyone who just wants to PvP(I'd think people with 0 interest in PvE would stay in GW) can just do that.
There's progression based on crafting, sieges etc. So Age of Conan doesn't claim to be a 100% skill based game like Guild Wars did when it started. Time spent matters, like all MMOs. However at the end of the day, it's not about whether doing X makes you a better player, its whether you get enough enjoyment out of your game spending X time and Y money. That is why WoW is popular and that is why AoC has great potential to be popular. I want meaningful character advancement(not just random titles), I want meaningful guild advancement and I want to experience enjoyable content. I don't care about things being purely skill-based or things being innovative and unique.
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Seems like I will need to do a bit more research on the game. Are you saying everyone of the same class will have equal armor in PvP?
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Apr 28, 2008, 05:34 AM // 05:34
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#77
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Jungle Guide
Join Date: May 2005
Guild: -None-
Profession: R/Me
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Literally, no. Effectively, yes. If you're aware of how the honor system works in WoW, the principle is same, although in Conan it'll be less gear based and more skill based. In WoW you grind honor, get points, buy gear. You also have arena points to get arena gear. So effectively, in arenas everyone seriously PvPing have identical gear(Full Arena gear, full honor gear). In Conan, the honor grind is replaced by PvP minigames so you'll have to spend time for that.
Needless to say, Conan has significant time sinks like this which fans of 100% skill based game wouldn't like. But then Conan PvP was always advertised as being open, fun and engaging, not an e-sport like Guild Wars.
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Apr 28, 2008, 09:53 AM // 09:53
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#78
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Site Legend
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Quote:
Originally Posted by azzer20
LEt's just see how many that buys AoC that comes back to WoW/GW, or is disaapointed with it, i say 87% will drop it after 2 months
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You'd be wrong. Many people on the AoC forums have been reading and living the game since it was announced in 2005.Some people will be disappointed. The doom merchants have already started spamming the forums etc many of these haven't even played the game.
I don't see me coming back. If AoC really isn't for me, I'll pick up a PS3 and play that until WAR/Aion arrives.
I don't mind not having a polished game at launch. I've nothing better to do with my free time. I do nothing in GW, and posting here is getting pointless.
__________________
Old Skool '05
Last edited by Malice Black; Apr 28, 2008 at 09:58 AM // 09:58..
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Apr 28, 2008, 10:25 AM // 10:25
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#79
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Jungle Guide
Join Date: May 2005
Guild: -None-
Profession: R/Me
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In general, there's nothing left in GW to 'come back to'. People will definitely 'return' for Guild Wars 2, but nobody will return for GW. It's similar with WoW. If I start AoC, there's nothing left in WoW till the next expansion(Wrath of the Lich King) to come back to. The last raid instance before the expansion was released in March, and there'll be nothing new in this May-to-October phase.
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Apr 30, 2008, 03:18 AM // 03:18
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#80
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Forge Runner
Join Date: Jun 2006
Guild: Guildless, pm me
Profession: R/Mo
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AoC seems like a way for Microsoft to attempt to cash in on the God of War trend that Sony is cashing in on.
It looks like a pretty solid game though.
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